Summary: | Space Pirates and Zombies partially renders in window using SNA | ||||||
---|---|---|---|---|---|---|---|
Product: | xorg | Reporter: | Jay Little <jaylittle> | ||||
Component: | Driver/intel | Assignee: | Chris Wilson <chris> | ||||
Status: | RESOLVED NOTOURBUG | QA Contact: | Intel GFX Bugs mailing list <intel-gfx-bugs> | ||||
Severity: | normal | ||||||
Priority: | medium | ||||||
Version: | git | ||||||
Hardware: | Other | ||||||
OS: | All | ||||||
Whiteboard: | |||||||
i915 platform: | i915 features: | ||||||
Attachments: |
|
Please attach your Xorg.0.log. Never mind. I'm an idiot. After gathering up the log information I noticed that the Steam client was producing log entries while attempting to turn on it's in-game UI. Turning that off resolves the issue. This must be a specific issue related to Steam itself rather than the driver as this doesn't cause a problem in other games. My apologies. Excuse me whilst I just play SPAZ for a day or two to confirm that I can't reproduce the bug... Ok, let's treat this as a Steam overlay issue until proven otherwise. |
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.
Created attachment 89078 [details] Screenshot of buggy rendering For awhile the intel driver has failed to render the game, Space Pirates and Zombies (SPAZ) correctly while running in a window while SNA is enabled (switching to UXA resolves the issue). The game renders fine in fullscreen, but less half of the viewing area renders when the game runs in a window. Screenshot attached.