Bug 73298

Summary: libcggl segfaults with mesa 10.1
Product: Mesa Reporter: Anton Sudak <anton.sudak>
Component: OtherAssignee: mesa-dev
Status: RESOLVED DUPLICATE QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: Other   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:

Description Anton Sudak 2014-01-05 11:57:05 UTC
Games used libcggl (Awesomenauts, as axample) crashes with segfault on mesa newer than 10.0. gdb backtrace shows next

#0  __memcpy_ssse3_rep () at ../sysdeps/i386/i686/multiarch/memcpy-ssse3-rep.S:181
#1  0xed571227 in memcpy (__len=64, __src=<error reading variable: Cannot access memory at address 0xea4feb4c>, __dest=<optimized out>) at /usr/include/i386-linux-gnu/bits/string3.h:51
#2  _mesa_ProgramLocalParameters4fvEXT (target=<error reading variable: Cannot access memory at address 0xea4feb40>, index=<error reading variable: Cannot access memory at address 0xea4feb44>, 
    count=<error reading variable: Cannot access memory at address 0xea4feb48>, params=<error reading variable: Cannot access memory at address 0xea4feb4c>) at ../../../../src/mesa/main/arbprogram.c:551
#3  0xf7338ac0 in ?? () from /home/asudak/.local/share/Steam/SteamApps/common/Awesomenauts/lib/libCgGL.so
Cannot access memory at address 0xea4feb40

I start getting this issue after some change before 2013-11-21.
Comment 1 Kenneth Graunke 2014-01-05 20:20:40 UTC

*** This bug has been marked as a duplicate of bug 73136 ***

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