Bug 73298 - libcggl segfaults with mesa 10.1
Summary: libcggl segfaults with mesa 10.1
Status: RESOLVED DUPLICATE of bug 73136
Alias: None
Product: Mesa
Classification: Unclassified
Component: Other (show other bugs)
Version: git
Hardware: Other Linux (All)
: medium normal
Assignee: mesa-dev
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Reported: 2014-01-05 11:57 UTC by Anton Sudak
Modified: 2014-01-05 20:20 UTC (History)
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Description Anton Sudak 2014-01-05 11:57:05 UTC
Games used libcggl (Awesomenauts, as axample) crashes with segfault on mesa newer than 10.0. gdb backtrace shows next

#0  __memcpy_ssse3_rep () at ../sysdeps/i386/i686/multiarch/memcpy-ssse3-rep.S:181
#1  0xed571227 in memcpy (__len=64, __src=<error reading variable: Cannot access memory at address 0xea4feb4c>, __dest=<optimized out>) at /usr/include/i386-linux-gnu/bits/string3.h:51
#2  _mesa_ProgramLocalParameters4fvEXT (target=<error reading variable: Cannot access memory at address 0xea4feb40>, index=<error reading variable: Cannot access memory at address 0xea4feb44>, 
    count=<error reading variable: Cannot access memory at address 0xea4feb48>, params=<error reading variable: Cannot access memory at address 0xea4feb4c>) at ../../../../src/mesa/main/arbprogram.c:551
#3  0xf7338ac0 in ?? () from /home/asudak/.local/share/Steam/SteamApps/common/Awesomenauts/lib/libCgGL.so
Cannot access memory at address 0xea4feb40

I start getting this issue after some change before 2013-11-21.
Comment 1 Kenneth Graunke 2014-01-05 20:20:40 UTC

*** This bug has been marked as a duplicate of bug 73136 ***


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