Games used libcggl (Awesomenauts, as axample) crashes with segfault on mesa newer than 10.0. gdb backtrace shows next #0 __memcpy_ssse3_rep () at ../sysdeps/i386/i686/multiarch/memcpy-ssse3-rep.S:181 #1 0xed571227 in memcpy (__len=64, __src=<error reading variable: Cannot access memory at address 0xea4feb4c>, __dest=<optimized out>) at /usr/include/i386-linux-gnu/bits/string3.h:51 #2 _mesa_ProgramLocalParameters4fvEXT (target=<error reading variable: Cannot access memory at address 0xea4feb40>, index=<error reading variable: Cannot access memory at address 0xea4feb44>, count=<error reading variable: Cannot access memory at address 0xea4feb48>, params=<error reading variable: Cannot access memory at address 0xea4feb4c>) at ../../../../src/mesa/main/arbprogram.c:551 #3 0xf7338ac0 in ?? () from /home/asudak/.local/share/Steam/SteamApps/common/Awesomenauts/lib/libCgGL.so Cannot access memory at address 0xea4feb40 I start getting this issue after some change before 2013-11-21.
*** This bug has been marked as a duplicate of bug 73136 ***
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