Summary: | [HyperZ] Team Fortress 2 causes random GPU stalls on radeonsi | ||
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Product: | Mesa | Reporter: | Itzamna <xamaniqinqu> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 75112 | ||
Attachments: | dmesg output related to the GPU stall. |
Description
Itzamna
2014-01-19 05:52:48 UTC
Is this a regression? If so when was the last time it was working? Does disabling dpm help? Boot with radeon.dpm=0 on the kernel command line in grub. Hello Alex, Thanks for replying to my bug report. I am not certain exactly when this bug was introduced or even which component is involved, but since TF2 was stable a month ago it must be a regression. I can report that having played well over 2 h with dynamic power management disabled, that this bug is related to dpm. However, playing with radeon.dpm=1 and setting /sys/class/drm/card0/device/power_dpm_state to 'balanced' (down from 'performance'), the stalls become much less frequent, more in the range of once or twice every 2-3 hours. (In reply to comment #2) > Hello Alex, > > Thanks for replying to my bug report. > > I am not certain exactly when this bug was introduced or even which > component is involved, but since TF2 was stable a month ago it must be a > regression. > > I can report that having played well over 2 h with dynamic power management > disabled, that this bug is related to dpm. > > However, playing with radeon.dpm=1 and setting > /sys/class/drm/card0/device/power_dpm_state to 'balanced' (down from > 'performance'), the stalls become much less frequent, more in the range of > once or twice every 2-3 hours. I think it's coincidence. balanced and performance are the same on your chip. I have the same Problem but it doesn't matter if DPM is enabled or not. I can reproduce this Bug when i play on the map "Ghost Town"(Wave 666). Always when the Tanks are comming and I going to them the GPU hangs. On other maps its more or less random. Every component was build yesterday Linux 3.14-rc1(drm-fixes branch) LLVM 3.5-svn Mesa 10.2-devel git xorg 1.15.0 glamor 0.6 PS: Sorry for my bad English >_< Does disabling hyperz help? Yeah it helps With R600_DEBUG=nohyperz there were no hangs in TF2 or Rust(both had the same Problem) I saw HyperZ in now disabled by default so R600_DEBUG is not longer needed. Is this fixed with current Mesa git? I don't see any hang here. Currently running revision git-d13d2fd, hyperz enabled, on a 280x. I'm seeing no issues. (In reply to bahamut2k456 from comment #9) > Currently running revision git-d13d2fd, hyperz enabled, on a 280x. I'm > seeing no issues. Thanks. Closing. I'm having this issue with an HD7750, running mesa-git didn't fix it. Hi Matías, to clarify: Does disabling HyperZ help for you as well? R600_DEBUG=nohyperz right? Nope, still happens. (In reply to Matías Locatti from comment #14) > Nope, still happens. which means it's not a HyperZ issue. It must be something else. Closing as this bug report is against HyperZ. |
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