| Summary: | sample shading + centroid broken since f5cfb4a | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Markus Wick <wickmarkus> |
| Component: | Drivers/DRI/i965 | Assignee: | Ian Romanick <idr> |
| Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
| Severity: | normal | ||
| Priority: | medium | CC: | anuj.phogat |
| Version: | git | ||
| Hardware: | x86-64 (AMD64) | ||
| OS: | Linux (All) | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
| Attachments: | apitrace dump of this issue | ||
|
Description
Markus Wick
2014-01-22 07:11:33 UTC
Posted a patch on mesa-dev mailing list to fix this issue: [PATCH] i965: Ignore 'centroid' interpolation qualifier in case of persample shading Please verify the fix. This diff fixes my issue and the game now look much nicer. Thank you fixed by dc2f94bc786768329973403248820a2e5249f102 |
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