Summary: | System hang with kernel 3.13 while playing Left 4 Dead 2 | ||
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Product: | DRI | Reporter: | RandyRowboat <moebius282> |
Component: | DRM/Radeon | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | major | ||
Priority: | medium | ||
Version: | unspecified | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
RandyRowboat
2014-02-22 15:42:51 UTC
Can you bisect? No, that would take forever and I have don't that much time ;) (In reply to comment #0) > dpm was also manually enabled with 3.12 and before, so it's likely not > related to that. I think it's still worth testing if the problem occurs with DPM explicitly disabled via radeon.dpm=0. (In reply to comment #2) > No, that would take forever and I have don't that much time ;) Please reconsider. For every gaming session, you should be able to declare at least one commit good or bad. It shouldn't take more than a dozen or so tests to isolate the problem with git bisect. ok, I played it a bit again and it seems to be fixed since ~3.15 . |
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