| Summary: | Mesa/DRI installed correctly, but 3D apps don't work/crash on Unichrome chipset | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | christian_obst |
| Component: | GLX | Assignee: | mesa-dev |
| Status: | RESOLVED DUPLICATE | QA Contact: | |
| Severity: | normal | ||
| Priority: | high | ||
| Version: | 6.4 | ||
| Hardware: | x86 (IA32) | ||
| OS: | Linux (All) | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
| Attachments: |
Output of lspci -v
Output of glxinfo gzipped Xorg.0.log Results of trying to run each of the mesademos |
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Description
christian_obst
2006-07-21 15:47:50 UTC
Created attachment 6297 [details]
Output of lspci -v
Created attachment 6298 [details]
Output of glxinfo
Created attachment 6299 [details]
gzipped Xorg.0.log
Created attachment 6300 [details]
Results of trying to run each of the mesademos
Do the failing programs work correctly if LD_PRELOAD is used to force the correct loading of libGL? Actually, yes. tremulous (its an opensource 3D game) now starts up nicely and does not complain about software mesa anymore. However, after a few minutes of playing, it freezes. Sometimes I can switch to a console and kill it, but sometimes I can't, and even if I can, the system stays unusable (X screen has artefacts, system very slow, eventually freezes completely). As for the mesademos, LD_PRELOAD does not help. But I don't think you meant them, anyway. |
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