Summary: | [r600g] random and reproducible crash in Left 4 Dead 2 (bisected) | ||
---|---|---|---|
Product: | Mesa | Reporter: | Benjamin Bellec <b.bellec> |
Component: | Drivers/Gallium/r600 | Assignee: | mesa-dev |
Status: | RESOLVED WORKSFORME | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | b.bellec, mirh |
Version: | git | ||
Hardware: | x86 (IA32) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 77449 | ||
Attachments: |
Example scene when the game will crash
My Xorg.log file when a crash happens dmesg.log /var/log/messages the steam trace from the terminal the steam dump |
Description
Benjamin Bellec
2014-04-17 22:13:15 UTC
Created attachment 97541 [details]
Example scene when the game will crash
In this screenshot, the spawn counter reached zero and is now in "Respawn Mode". Next frame we go in Infected POV. Game crash during this transition.
Created attachment 97542 [details]
My Xorg.log file when a crash happens
Created attachment 97543 [details]
dmesg.log
Created attachment 97544 [details]
/var/log/messages
only the relevant part
Created attachment 97545 [details]
the steam trace from the terminal
Created attachment 97546 [details]
the steam dump
I finally found that I omitted to specify "--prefix=/usr" on build time. Could this be the source of the crash (eg. if old "includes" were in this place) ? The game didn't crash since many days, I think that was the issue. Now I rebuilt mesa like I was doing before, game crashed again, and I got this error (previously I wasn't launching the game with MESA_DEBUG) : Mesa: User error: GL_INVALID_VALUE in glMapBufferRange(length = -42702) I finally re-open it since the crash still occurs time to time. Aehm... Is this still a thing? I think I haven't seen this bug since some times... though I play less to this game. Closing. |
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