Summary: | Game Tesseract: Crash on shaders and out of registers LLVM errors | ||
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Product: | Mesa | Reporter: | Frederik vom Hofe <frederik.hofe> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | |
Severity: | normal | ||
Priority: | medium | ||
Version: | unspecified | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: |
Description
Frederik vom Hofe
2014-05-16 17:09:27 UTC
The patches referenced on bug 75276 seem to help for Tesseract. This works fine for me now in current llvm3.7+mesa git. Fixed with current Mesa and LLVM Git. |
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