When you set shadows to Ultra in the recently released open source game, Tesseract, the game will segfault with the following: radeon: Failed to allocate a buffer: radeon: size : 536870912 bytes radeon: alignment : 32768 bytes radeon: domains : 4 radeon: Failed to allocate a buffer: radeon: size : 536870912 bytes radeon: alignment : 32768 bytes radeon: domains : 4 radeon: Failed to allocate a buffer: radeon: size : 536870912 bytes radeon: alignment : 32768 bytes radeon: domains : 4 radeon: Failed to allocate a buffer: radeon: size : 536870912 bytes radeon: alignment : 32768 bytes radeon: domains : 4 radeon: Failed to allocate a buffer: radeon: size : 536870912 bytes radeon: alignment : 32768 bytes radeon: domains : 4 radeon: Failed to allocate a buffer: radeon: size : 536870912 bytes radeon: alignment : 32768 bytes radeon: domains : 4 failed allocating shadow atlas! MSAA also seems to hang the entire machine
This is probably due to the kernel radeon driver refusing to allocate BOs larger than the CPU mappable part of VRAM. Please attach the output of dmesg after the problem occurs. > MSAA also seems to hang the entire machine That would need to be tracked in a separate report.
The output of dmesg when the crash occurs is: [106117.559369] radeon_gem_object_create:62 alloc size 512Mb bigger than 256Mb limit [106117.559470] radeon_gem_object_create:62 alloc size 512Mb bigger than 256Mb limit [106117.559714] radeon_gem_object_create:62 alloc size 512Mb bigger than 256Mb limit
Created attachment 100907 [details] [review] Hack to allow allocating larger BOs If you have at least 1G of VRAM, this hack might help. You might also need to specify radeon.gartsize=1024 or larger on the kernel command line.
potential fix for glamor that might fix this from a non-kernel approach (at least it did for me): https://bugs.freedesktop.org/show_bug.cgi?id=71190
Getting a lot of these in my dmesg: [154272.660917] radeon_gem_object_create:62 alloc size 340Mb bigger than 256Mb limit [154272.660925] radeon_gem_object_create:62 alloc size 340Mb bigger than 256Mb limit [154272.661012] radeon_gem_object_create:62 alloc size 340Mb bigger than 256Mb limit [154272.661020] radeon_gem_object_create:62 alloc size 340Mb bigger than 256Mb limit They match the similar errors I'm getting from (modded) Minecraft: [16:08:10] [Client thread/ERROR]: ########## GL ERROR ########## [16:08:10] [Client thread/ERROR]: @ Post render [16:08:10] [Client thread/ERROR]: 1285: Out of memory [16:08:10] [Client thread/ERROR]: ########## GL ERROR ########## [16:08:10] [Client thread/ERROR]: @ Post render [16:08:10] [Client thread/ERROR]: 1285: Out of memory [16:08:10] [Client thread/ERROR]: ########## GL ERROR ########## [16:08:10] [Client thread/ERROR]: @ Post render [16:08:10] [Client thread/ERROR]: 1285: Out of memory [16:08:10] [Client thread/ERROR]: ########## GL ERROR ########## [16:08:10] [Client thread/ERROR]: @ Post render [16:08:10] [Client thread/ERROR]: 1285: Out of memory I'm on Debian Jessie, but I should be able to figure out how to run a newer X or kernel for testing, if needed.
This seems to work fine with current versions of kernel and Mesa.
Any hint about when kernel (or mesa) version fixed this? I'd like to upgrade, but it could ease my way if I didn't have to go all the way to git HEAD.
(In reply to Boyd Stephen Smith Jr. from comment #7) > Any hint about when kernel (or mesa) version fixed this? The BO allocation size limit was lifted in kernel 3.17. Mesa shouldn't matter after all.
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