Bug 79157

Summary: [Tesseract Game] Grainy SSAO on RadeonSI
Product: Mesa Reporter: mmstickman
Component: Drivers/Gallium/radeonsiAssignee: Default DRI bug account <dri-devel>
Status: RESOLVED FIXED QA Contact:
Severity: normal    
Priority: medium    
Version: git   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:
Attachments: Screenshot of grain

Description mmstickman 2014-05-23 22:38:23 UTC
Created attachment 99680 [details]
Screenshot of grain

After testing on my Radeon HD 4870, 6850, 7950, and R9 270X machines, when enabling SSAO in Tesseract on the RadeonSI machines, the SSAO produces a very grainy visual effect while R600-based machines renders fine, besides TGSI bugs being spit out to the terminal.
Comment 1 smoki 2014-05-24 01:25:14 UTC
 Confirming this with Radeon 8400 / R3.
Comment 2 Michel Dänzer 2014-05-27 10:05:18 UTC
If you could capture an apitrace demonstrating the problem, that might be useful.
Comment 3 mmstickman 2014-05-27 11:47:39 UTC
Here's an apitrace: https://copy.com/E0bGTpeZKnpS
Comment 4 smoki 2014-07-28 20:15:15 UTC
 This seems fixed in current git 10.3-devel :).
Comment 5 Michel Dänzer 2014-07-29 03:10:05 UTC
Yep, seems fixed, thanks for the followup.

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