Summary: |
[Tesseract Game] Grainy SSAO on RadeonSI |
Product: |
Mesa
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Reporter: |
mmstickman |
Component: |
Drivers/Gallium/radeonsi | Assignee: |
Default DRI bug account <dri-devel> |
Status: |
RESOLVED
FIXED
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QA Contact: |
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Severity: |
normal
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Priority: |
medium
|
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Version: |
git | |
|
Hardware: |
x86-64 (AMD64) | |
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OS: |
Linux (All) | |
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Whiteboard: |
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i915 platform:
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i915 features:
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Attachments: |
Screenshot of grain
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Created attachment 99680 [details] Screenshot of grain After testing on my Radeon HD 4870, 6850, 7950, and R9 270X machines, when enabling SSAO in Tesseract on the RadeonSI machines, the SSAO produces a very grainy visual effect while R600-based machines renders fine, besides TGSI bugs being spit out to the terminal.