Bug 79157 - [Tesseract Game] Grainy SSAO on RadeonSI
Summary: [Tesseract Game] Grainy SSAO on RadeonSI
Status: RESOLVED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/radeonsi (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Default DRI bug account
QA Contact:
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Reported: 2014-05-23 22:38 UTC by mmstickman
Modified: 2014-07-29 03:10 UTC (History)
0 users

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Attachments
Screenshot of grain (274.30 KB, image/jpeg)
2014-05-23 22:38 UTC, mmstickman
Details

Description mmstickman 2014-05-23 22:38:23 UTC
Created attachment 99680 [details]
Screenshot of grain

After testing on my Radeon HD 4870, 6850, 7950, and R9 270X machines, when enabling SSAO in Tesseract on the RadeonSI machines, the SSAO produces a very grainy visual effect while R600-based machines renders fine, besides TGSI bugs being spit out to the terminal.
Comment 1 smoki 2014-05-24 01:25:14 UTC
 Confirming this with Radeon 8400 / R3.
Comment 2 Michel Dänzer 2014-05-27 10:05:18 UTC
If you could capture an apitrace demonstrating the problem, that might be useful.
Comment 3 mmstickman 2014-05-27 11:47:39 UTC
Here's an apitrace: https://copy.com/E0bGTpeZKnpS
Comment 4 smoki 2014-07-28 20:15:15 UTC
 This seems fixed in current git 10.3-devel :).
Comment 5 Michel Dänzer 2014-07-29 03:10:05 UTC
Yep, seems fixed, thanks for the followup.


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