|Summary:||Serious Sam 3 BFE - incorrect weapon rendering|
|Product:||Mesa||Reporter:||Vitaliy Filippov <vitalif>|
|Component:||Drivers/Gallium/r600||Assignee:||Default DRI bug account <dri-devel>|
|Status:||RESOLVED FIXED||QA Contact:|
|i915 platform:||i915 features:|
Incorrect weapon rendering
OK with R600_DEBUG=nosb
Description Vitaliy Filippov 2014-06-13 21:23:22 UTC
Created attachment 101017 [details] Incorrect weapon rendering Hi! I try to play Serious Sam 3 BFE using Mesa and r600g driver, and I get incorrect rendering of the weapon - it's rendered "diagonal" (see the screenshot). Linux kernel is Debian's 3.14.4-1.1, but most of the system is i386. Mesa is 10.1.2 from Debian repos. Card is ATI Mobility Radeon HD 4670. OpenGL renderer string: Gallium 0.4 on AMD RV730 OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.1.2 OpenGL core profile shading language version string: 3.30 OpenGL core profile context flags: (none) OpenGL core profile profile mask: core profile Is it a known issue?
Comment 1 Vitaliy Filippov 2014-06-13 22:04:14 UTC
The bug also reproduces on newer mesa 10.1.4 (just updated).
Comment 2 Vitaliy Filippov 2014-06-15 14:21:59 UTC
Just built 10.2.1 - the bug also reproduces on it.
Comment 3 Vitaliy Filippov 2014-06-15 14:22:51 UTC
(In reply to comment #0) > Linux kernel is Debian's 3.14.4-1.1, but most of the system is i386. Mesa is > 10.1.2 from Debian repos. I've meant "Linux is 3.14.4-1.1 amd64, but most of the system is i386"
Comment 4 Vitaliy Filippov 2014-06-16 20:59:06 UTC
Comment 5 Vitaliy Filippov 2014-11-04 22:36:00 UTC
Linux 3.16.5, Mesa 10.4.0-devel git, the bug still there.
Comment 6 Benjamin Bellec 2014-11-11 18:19:32 UTC
Can you try with sb disabled, set then envvar "R600_DEBUG=nosb".
Comment 7 Vitaliy Filippov 2014-11-11 19:24:47 UTC
Created attachment 109305 [details] OK with R600_DEBUG=nosb It seems it's OK with nosb (although the frame rate seems lower)
Comment 8 Benjamin Bellec 2014-11-11 19:33:27 UTC
(In reply to Vitaliy Filippov from comment #7) > It seems it's OK with nosb OK, this is maybe related to issue I have : https://bugs.freedesktop.org/show_bug.cgi?id=86165 (In reply to Vitaliy Filippov from comment #7) > although the frame rate seems lower Yes, "sb" is the enhanced r600g GLSL compiler. So disabling it decrease the performance.
Comment 9 Vitaliy Filippov 2014-11-11 20:36:23 UTC
Maybe... so the only thing that is left is to get response from someone who can fix it? :) It's also interesting that the same commit e9822f77a9cc024f528d30382fd5ad21c73a173b is also mentioned in bug 77288...
Comment 10 Benjamin Bellec 2014-11-12 18:09:01 UTC
(In reply to Vitaliy Filippov from comment #9) > Maybe... so the only thing that is left is to get response from someone who > can fix it? :) Absolutely.
Comment 11 Vitaliy Filippov 2016-05-29 07:54:35 UTC
The bug does not reproduce anymore with current mesa 11.3