Summary: | XCOM :Enemy Unknown will crash and kill the output after some time. | ||
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Product: | Mesa | Reporter: | Will H <half-shot> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED DUPLICATE | QA Contact: | |
Severity: | normal | ||
Priority: | medium | CC: | kai |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | glxinfo |
Does Mesa git still crash? (In reply to Marek Olšák from comment #1) > Does Mesa git still crash? I've seen this crash as well and can't seem to reproduce it right now. Though it might be a bit too early to call it fixed just yet, because as Will wrote, there wasn't really a fixed time after which the game crashed. Sometimes I had been able to play several hours other times I barely was able to get more than 15 minutes. (Most of the time, though, the game started crashing about an hour in.) It also didn't matter whether I had the INI-File modifications for better visuals active or not. Anyway, within 1.5 hours, the game didn't crash with the stack detailed below. My current stack (Debian testing as a base): GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1) Mesa: Git:master/5d29eaef85 libdrm: 2.4.62-1 LLVM: SVN:trunk/r243678 (3.8 devel) X.Org: 2:1.17.1-2 Linux: 4.1.3 Firmware: <https://secure.freedesktop.org/~agd5f/radeon_ucode/hawaii/> > 286640da3d90d7b51bdb038b65addc47 hawaii_ce.bin > 161105a73f7dfb2fca513327491c32d6 hawaii_mc.bin > d6195059ea724981c9acd3abd6ee5166 hawaii_me.bin > ad511d31a4fe3147c8d80b8f6770b8d5 hawaii_mec.bin > 63eae3f33c77aadbc6ed1a09a2aed81e hawaii_pfp.bin > 5b72c73acf0cbd0cbb639302f65bc7dc hawaii_rlc.bin > f00de91c24b3520197e1ddb85d99c34a hawaii_sdma1.bin > 8e16f749d62b150d0d1f580d71bc4348 hawaii_sdma.bin > 7b6ca5302b56bd35bf52804919d57e63 hawaii_smc.bin > 9f2ba7e720e2af4d7605a9a4fd903513 hawaii_uvd.bin > b0f2a043e72fbf265b2f858b8ddbdb09 hawaii_vce.bin libclc: Git:master/7958b0202b DDX: Git:master/b6d871bf29 |
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Created attachment 102280 [details] glxinfo Wish I could describe it better but there is no better words. The game will lock up the card and the monitor output will go blank, although once I got lucky and it crashed to the terminal spewing errors about radeon. Due to the fact that the system crashes the only. This crash usually happens during a gameplay sequence and has not happened in a menu as of yet. The crash also will usually recover the first time after loosing visual output for 10 seconds but then will cut out a second (or rarely a third) and not return to the game. Due to it crashing randomly (no specific scene causing it) and always requiring about a hour of play, would it make sense to be a memory issue? It did not occur to me that I would need Dmesg output, if its needed then remind me and I will reproduce another crash with the log file. I also have a apitrace, but it totals 23GB and I do not know which bit would need trimming. System Specs: AMD PhenomII X6 T55 AMD RadeonHD 7950 Mesa 10.3.0-devel (git-370184e) LLVM 3.5.0 (svn)