Summary: | Structures must have same name to be considered same type. | ||
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Product: | Mesa | Reporter: | kalyank <kondapallykalyancontribute> |
Component: | glsl-compiler | Assignee: | Tapani Pälli <lemody> |
Status: | RESOLVED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | chadversary |
Version: | 10.2 | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
Fix
fix |
Description
kalyank
2014-09-16 15:54:47 UTC
Note: This fixes "Structures must have the same name to be considered the same type." test case from https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/misc/shaders-with-uniform-structs.html The patch will need some additional changes as it will break usecases with unnamed types (which are assigned a name automatically by Mesa), will see what would fix this. Created attachment 106670 [details] [review] fix Modified version of the patch that takes care of the 'anonymous structures' issue mentioned. Will do some testing to verify that this is the right thing todo. fixed in master |
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