Summary: | Flickering objects in Goat Simulator | ||
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Product: | Mesa | Reporter: | Neil Roberts <nroberts> |
Component: | Drivers/DRI/i965 | Assignee: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: | RESOLVED INVALID | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | eero.t.tamminen, nroberts |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 77449 |
Description
Neil Roberts
2014-12-16 15:44:05 UTC
This sounds very similar to problem where bounding box size does not match actual object size. Then you can end up 'oscillating visibility' on the borders of screen as the bounding box might be visible and generate occlusion query samples but actual object not. If I understand the description correctly though, the bounding box size matches the object? Can you confirm the bug still exists with Mesa 12 or 13? Could you send us the apitrace somehow? Dear Reporter, This Mesa bug has been in the "NEEDINFO" status for over 60 days. I am closing this bug based on lack of response but feel free to reopen if resolution is still needed. Please ensure you're supplying the correct information as requested. Thank you. Invalid is absolutely the correct resolution because the Goat Simulator developers have explicitly stated that they will only fix crashes. The game is supposed to be crap in a certain way. Wrong bounding boxes are in that spirit. "Fixing" it would break the, uhm, artistic vision of the game. (Presumably the developers would also fix bugs that make the game otherwise unplayable, but this is not such a bug) |
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