Summary: | [radeonsi] "Hand of Fate" is stuck on SIGPWR/SIGXCPU after start | ||
---|---|---|---|
Product: | Mesa | Reporter: | Kai <kai> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED NOTOURBUG | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | ||
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 77449 |
Description
Kai
2015-03-01 16:48:37 UTC
(In reply to Kai from comment #0) > > Let me know, if you need something else. Xorg.0.log and glxinfo output. Because it must be specific to resolution or you might miss s3tc extension, or such... Or also because it is unity game, try to manually change prefs, look into logs, etc... from the game, those are usually stored in game dir or in ~/.config/unity3d/blah_blah , etc... (In reply to smoki from comment #1) > (In reply to Kai from comment #0) > > > > Let me know, if you need something else. > > Xorg.0.log and glxinfo output. Nope. glxinfo would only be helpful, if you want to suggest I'm not using radeonsi and falling back to e.g. llvmpipe. Xorg.0.log would have been posted (and mentioned), if something would have been logged there, after starting the game (same goes for the obvious other places like dmesg). > Because it must be specific to resolution or you might miss s3tc extension, > or such... No. Have a look at the referenced bug, and you can see that this assumption is baseless. A missing S3TC extension might lead to textureless models, but most likely not to a SIGPWR/SIGXCPU. Please don't just throw random stuff in bug reports, keep the noise down. My reply here was inflated unnecessarily. But since yesterday I've been able to find, that the game generating "Got a bad hardware address length for an AF_PACKET 16 8" is a known bug with Unity/Mono and some games express the same behaviour (black screen). I'm going to close this bug for the moment and open it later, if the developer fixed the issue and this problem persists. |
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