Bug 89544

Summary: Opaque light shader in the game Urban Terror
Product: Mesa Reporter: Thomas Lange <thomas-lange2>
Component: Drivers/Gallium/r600Assignee: Default DRI bug account <dri-devel>
Status: RESOLVED NOTOURBUG QA Contact: Default DRI bug account <dri-devel>
Severity: normal    
Priority: medium    
Version: 10.4   
Hardware: All   
OS: All   
Whiteboard:
i915 platform: i915 features:
Attachments: Screenshot
Screenshot

Description Thomas Lange 2015-03-11 17:39:47 UTC
Created attachment 114229 [details]
Screenshot

On the map "Uptown" of the game Urban Terror [1] some light shaders are not transparent. Attached is a screenshot which shows the incorrect rendering.

How to reproduce:
1. Start Urban Terror
2. Open the console with SHIFT+ESC
3. Type "/map ut4_uptown"
4. Search the parking deck on the map

System: Up-to-date Arch Linux with
- Linux 3.19.1
- Mesa 10.4.6
- Xorg-server 1.17.1
- xf86-video-ati 7.5.0
- Urban Terror 4.2.023

The GPU is a HD6850 (AMD BARTS).

[1] http://www.urbanterror.info/home/
Comment 1 Thomas Lange 2015-03-11 17:42:26 UTC
Created attachment 114230 [details]
Screenshot
Comment 2 Thomas Lange 2015-03-11 18:04:38 UTC
Sorry for the noise, I just noticed this does not happen with a clean game profile. Further testing revealed that the issue occurs only when the user downloaded the custom map "ut4_druglord2".

Marking as "Resolved -> NotOurBug".

Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.