Bug 89544 - Opaque light shader in the game Urban Terror
Summary: Opaque light shader in the game Urban Terror
Status: RESOLVED NOTOURBUG
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r600 (show other bugs)
Version: 10.4
Hardware: All All
: medium normal
Assignee: Default DRI bug account
QA Contact: Default DRI bug account
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2015-03-11 17:39 UTC by Thomas Lange
Modified: 2015-03-11 18:04 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
Screenshot (240.07 KB, image/jpeg)
2015-03-11 17:39 UTC, Thomas Lange
Details
Screenshot (240.07 KB, image/jpeg)
2015-03-11 17:42 UTC, Thomas Lange
Details

Description Thomas Lange 2015-03-11 17:39:47 UTC
Created attachment 114229 [details]
Screenshot

On the map "Uptown" of the game Urban Terror [1] some light shaders are not transparent. Attached is a screenshot which shows the incorrect rendering.

How to reproduce:
1. Start Urban Terror
2. Open the console with SHIFT+ESC
3. Type "/map ut4_uptown"
4. Search the parking deck on the map

System: Up-to-date Arch Linux with
- Linux 3.19.1
- Mesa 10.4.6
- Xorg-server 1.17.1
- xf86-video-ati 7.5.0
- Urban Terror 4.2.023

The GPU is a HD6850 (AMD BARTS).

[1] http://www.urbanterror.info/home/
Comment 1 Thomas Lange 2015-03-11 17:42:26 UTC
Created attachment 114230 [details]
Screenshot
Comment 2 Thomas Lange 2015-03-11 18:04:38 UTC
Sorry for the noise, I just noticed this does not happen with a clean game profile. Further testing revealed that the issue occurs only when the user downloaded the custom map "ut4_druglord2".

Marking as "Resolved -> NotOurBug".


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