Bug 89780

Summary: Vertex drawing error on Civilization Beyond Earth
Product: Mesa Reporter: Peter Asplund <peterasplund>
Component: Drivers/Gallium/radeonsiAssignee: Default DRI bug account <dri-devel>
Status: RESOLVED FIXED QA Contact: Default DRI bug account <dri-devel>
Severity: normal    
Priority: medium    
Version: unspecified   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
URL: http://steamcommunity.com/sharedfiles/filedetails/?id=378154313
Whiteboard:
i915 platform: i915 features:
Attachments: Screenshot of the issue

Description Peter Asplund 2015-03-26 15:54:05 UTC
Created attachment 114649 [details]
Screenshot of the issue

It seems like there is something wrong when vertices are drawn in Civilization Beyond Earth on RadeonSI drivers. I am running with a Radeon R9 290 card.

It looks like all models have one vertex in (0,0,0) for some reason.

I know that Beyond Earth officially requires AMD Catalyst drivers, but I wanted to report the bug just in case. Otherwise the game ran great (except terrain rendering bug that has also been reported).

Screenshot attached and can also be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=378154313

Mesa 10.4
3.18 kernel
LLVM 3.5
Radeon 290
Comment 1 Peter Asplund 2015-03-26 15:55:17 UTC
Attachment is jpg
Comment 2 Ernst Sjöstrand 2015-12-22 07:28:02 UTC
I don't think this is an issue anymore with latest git at least?
Comment 3 Peter Asplund 2015-12-22 11:41:32 UTC
No, this was fixed sometime around 11.0 or LLVM 3.7.

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