Summary: |
[HSW gt3] gpu hang in gzdoom |
Product: |
Mesa
|
Reporter: |
Martin Jørgensen <mkj> |
Component: |
Drivers/DRI/i965 | Assignee: |
Ian Romanick <idr> |
Status: |
RESOLVED
WORKSFORME
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QA Contact: |
Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: |
major
|
|
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Priority: |
medium
|
CC: |
intel-gfx-bugs
|
Version: |
unspecified | |
|
Hardware: |
x86-64 (AMD64) | |
|
OS: |
Linux (All) | |
|
Whiteboard: |
|
i915 platform:
|
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i915 features:
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Attachments: |
/sys/class/drm/card0/error output
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Created attachment 114725 [details] /sys/class/drm/card0/error output On latest Gentoo using, kernel 3.19.3, xorg-server 1.16, mesa 10.3.7, xf86-video-intel 2.99.917 with TearFree=True, running i3wm I got a short GPU lockup while gaming. Kernel dmesg was: [ 4406.975520] [drm] stuck on render ring [ 4406.976626] [drm] GPU HANG: ecode 7:0:0x85dfbcfc, in gzdoom [4860], reason: Ring hung, action: reset [ 4406.976630] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace. [ 4406.976632] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel [ 4406.976635] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue. [ 4406.976637] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it. [ 4406.976640] [drm] GPU crash dump saved to /sys/class/drm/card0/error [ 4406.979175] drm/i915: Resetting chip after gpu hang