Summary: | [tahiti xt] portal2/dota2 glitchy without R600_DEBUG=switch_on_eop | ||
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Product: | Mesa | Reporter: | Sylvain BERTRAND <sylvain.bertrand> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED FIXED | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | CC: | reddyvinod349, wielkiegie |
Version: | unspecified | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: | dmesg |
Description
Sylvain BERTRAND
2015-06-28 18:10:37 UTC
Created attachment 116766 [details]
dmesg
It's the same with dota2 source 1. Dota2 reborn is so glitchy, it's unplayable with or without R600_DEBUG=switch_on_eop. I can confirm that with Portal 2. It happens on my Tahiti Pro too. And R600_DEBUG=switch_on_eop fixes this issue. In dota2 source 1, if, additionally, I do enable vsync, it seems that 100% of the glitches are gone. I was wrong, vsync makes the remaining glitches more rare, but still around. Would please test Mesa master? I think commit b0528118dfb1af00e7d08cdb637191b80 should fix this. Checked portal2 and dota2, they both seem fine. fixed. Comment on attachment 116766 [details]
dmesg
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