Summary: | [radeonsi][bonaire] Stalls with Borderlands 2 | ||
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Product: | Mesa | Reporter: | Shawn Starr <shawn.starr> |
Component: | Drivers/Gallium/radeonsi | Assignee: | Default DRI bug account <dri-devel> |
Status: | RESOLVED WORKSFORME | QA Contact: | Default DRI bug account <dri-devel> |
Severity: | normal | ||
Priority: | medium | CC: | reuben_p |
Version: | git | ||
Hardware: | Other | ||
OS: | All | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Bug Depends on: | |||
Bug Blocks: | 77449 | ||
Attachments: |
GLSL Program #4086
For Call #25208614 - GLSL Program #4084 / 4085 apitrace profile graph |
Description
Shawn Starr
2015-09-11 00:42:04 UTC
Created attachment 118198 [details]
GLSL Program #4086
Created attachment 118199 [details]
For Call #25208614 - GLSL Program #4084 / 4085
Created attachment 118200 [details]
apitrace profile graph
*** Bug 84570 has been marked as a duplicate of this bug. *** The other bug was done. Th Is this fixed now? I've had the same or a similar problem and it's fixed now. I thought it wasn't fixed for a while until I discovered that limiting the frame rate to 60 is really bad for performance in Borderlands 2... The stalls were reduced a lot in February 2016, but they didn't disappear completely. radeonsi now has an end-to-end shader cache and glthreading which is enabled by default for Borderlands 2. These issues should now be mostly gone, there is not too much more that can be done. Closing. |
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