Summary: | Artifacts in models rendering with GeForce 6150 (NV4x chipsets) | ||
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Product: | Mesa | Reporter: | Mauro Rossi <issor.oruam> |
Component: | Drivers/DRI/nouveau | Assignee: | Nouveau Project <nouveau> |
Status: | RESOLVED MOVED | QA Contact: | Nouveau Project <nouveau> |
Severity: | major | ||
Priority: | medium | CC: | masao-takahashi |
Version: | git | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | i915 features: | ||
Attachments: |
X-Wing model artifacts visible on with mesa 11.1git
X-Wing model artifacts visible on with mesa 10.6.5 Kernel log |
Description
Mauro Rossi
2015-09-12 15:47:30 UTC
Created attachment 118225 [details]
X-Wing model artifacts visible on with mesa 10.6.5
Created attachment 118226 [details]
Kernel log
A small number of nv4x fixes did go into mesa 11, would be nice to know what affected the change between 10.6 and git. May be interesting to know if this magically starts working with NV30_SWTNL=true in the environment (which will force vertex shaders to execute on the CPU). Hi Ilia, tested with NV30_SWTNL=true With both mesa 11.1git (oibaf ppa) and 10.6.5 (xorg-edgers ppa) the problems disappears As a side note, with NV30_SWTNL=true I see minor side effects on all models, including the ones that were perfect (Tie Pilot, Tie Fighter), like missing translucency and normal maps have been disabled. Just my curiosity, are these side effects to be expected when using NV30_SWTNL=true ? Mauro (In reply to Mauro Rossi from comment #4) > Just my curiosity, are these side effects to be expected when using > NV30_SWTNL=true ? Strictly speaking, swtnl should work identically to hwtnl. However until recently, the swtnl path was *totally* broken. I fixed it up, but I wouldn't exclude the possibility of some remaining fail that I didn't notice. >Strictly speaking, swtnl should work identically to hwtnl. However until >recently, the swtnl path was *totally* broken. I fixed it up, but I wouldn't >exclude the possibility of some remaining fail that I didn't notice.
Hi, thanks Ilia, my question was to check the expected behavior in that case.
Do you recommed to open a different bug?
I have collected a trace of Millenium Falcon model particularly showing the opaqueness/missing translucency with NV4x.
Mauro
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