Summary: |
[SKL] [GLES 3.1 CTS] ES31-CTS.ES31-CTS.texture_gather* GPU_HANG |
Product: |
Mesa
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Reporter: |
Marta Löfstedt <marta.lofstedt> |
Component: |
Drivers/DRI/i965 | Assignee: |
Ian Romanick <idr> |
Status: |
VERIFIED
FIXED
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QA Contact: |
Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: |
major
|
|
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Priority: |
medium
|
CC: |
marta.lofstedt
|
Version: |
11.0 | |
|
Hardware: |
Other | |
|
OS: |
All | |
|
Whiteboard: |
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i915 platform:
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i915 features:
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Attachments: |
dmesg with GPU_HANG
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Created attachment 119064 [details] dmesg with GPU_HANG Software versions: 4.3.0-rc5-mainline+ OpenGL version string: 3.0 Mesa 11.1.0-devel (git-13a5805) GPU hardware: OpenGL renderer string: Mesa DRI Intel(R) Skylake ULX GT2 00:02.0 VGA compatible controller [0300]: Intel Corporation Sky Lake Integrated Graphics [8086:191e] (rev 07) CPU hardware: x86_64 Intel(R) Core(TM) m7-6Y75 CPU @ 1.20GHz CTS version: git@67ae88f31295 command: ./glcts --deqp-case=ES31-CTS.shader_storage_buffer_object* Environment: Mesa built with: --enable-debug export MESA_GLES_VERSION_OVERRIDE=3.1 export MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader ------------------------------------------------------ When running all the texture gather tests of the OpenGL ES 3.1 CTS, execution stops after the test: ES31-CTS.texture_gather.plain-gather-int-2darray "intel_do_flush_locked failed: Input/output error" dmesg shows: [ 2105.031825] [drm] GPU HANG: ecode 9:0:0x85ddfffb, in glcts [1884], reason: Ring hung, action: reset