Created attachment 119064 [details] dmesg with GPU_HANG Software versions: 4.3.0-rc5-mainline+ OpenGL version string: 3.0 Mesa 11.1.0-devel (git-13a5805) GPU hardware: OpenGL renderer string: Mesa DRI Intel(R) Skylake ULX GT2 00:02.0 VGA compatible controller [0300]: Intel Corporation Sky Lake Integrated Graphics [8086:191e] (rev 07) CPU hardware: x86_64 Intel(R) Core(TM) m7-6Y75 CPU @ 1.20GHz CTS version: git@67ae88f31295 command: ./glcts --deqp-case=ES31-CTS.shader_storage_buffer_object* Environment: Mesa built with: --enable-debug export MESA_GLES_VERSION_OVERRIDE=3.1 export MESA_EXTENSION_OVERRIDE=GL_ARB_compute_shader ------------------------------------------------------ When running all the texture gather tests of the OpenGL ES 3.1 CTS, execution stops after the test: ES31-CTS.texture_gather.plain-gather-int-2darray "intel_do_flush_locked failed: Input/output error" dmesg shows: [ 2105.031825] [drm] GPU HANG: ecode 9:0:0x85ddfffb, in glcts [1884], reason: Ring hung, action: reset
I can't reproduce this with Mesa git@3994ef5f1b
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