Summary: | [BDW] GPU HANG: ecode 8:0:0x84df3c04, in RenderingThread [5838], reason: Ring hung, action: reset | ||
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Product: | Mesa | Reporter: | Tom <bugaccount> |
Component: | Drivers/DRI/i965 | Assignee: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Status: | CLOSED FIXED | QA Contact: | Intel 3D Bugs Mailing List <intel-3d-bugs> |
Severity: | normal | ||
Priority: | medium | CC: | intel-gfx-bugs |
Version: | unspecified | ||
Hardware: | x86-64 (AMD64) | ||
OS: | Linux (All) | ||
Whiteboard: | |||
i915 platform: | BDW | i915 features: | GPU hang |
Attachments: | The GPU crash dump from /sys/class/drm/card0/error |
Assigning to Mesa product. From this error dump, hung is happening in render ring batch with active head at 0x0beedc9c, with 0x7b000005 (3DPRIMITIVE) as IPEHR. Batch extract (around 0x0beedc9c): 0x0beedc78: 0x780c0000: 3D UNKNOWN: 3d_965 opcode = 0x780c 0x0beedc7c: 0x00000000: MI_NOOP Bad length 7 in (null), expected 6-6 0x0beedc80: 0x7b000005: 3DPRIMITIVE: fail sequential 0x0beedc84: 0x00000104: vertex count 0x0beedc88: 0x00001560: start vertex 0x0beedc8c: 0x00000000: instance count 0x0beedc90: 0x00000001: start instance 0x0beedc94: 0x00000000: index bias 0x0beedc98: 0x00000000: MI_NOOP 0x0beedc9c: 0x78150009: 3D UNKNOWN: 3d_965 opcode = 0x7815 0x0beedca0: 0x00000007: MI_NOOP Please test a new version of Mesa (12 or 13) and mark as REOPENED if you can reproduce and RESOLVED/* if you cannot reproduce. I retested with Mesa 12.0.3 and the error is gone. Thank you for the update, I hope the bug report helped. Finally I can finish the game. (In reply to Tom from comment #3) > I retested with Mesa 12.0.3 and the error is gone. Thank you for the update, > I hope the bug report helped. Finally I can finish the game. Have fun! It's an awesome game (I've been playing myself). Very glad to hear the hang is fixed. |
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Created attachment 121560 [details] The GPU crash dump from /sys/class/drm/card0/error While playing XCOM I experience multiple crashes of the game. I reached a point, where the crash is reproducable and unfortunately blocking any further advance in the game. In my syslog I found: Feb 6 22:45:19 speedy kernel: [14206.111415] [drm] stuck on render ring Feb 6 22:45:19 speedy kernel: [14206.121966] [drm] GPU HANG: ecode 8:0:0x84df3c04, in RenderingThread [5838], reason: Ring hung, action: reset Feb 6 22:45:19 speedy kernel: [14206.121968] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace. Feb 6 22:45:19 speedy kernel: [14206.121969] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel Feb 6 22:45:19 speedy kernel: [14206.121970] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue. Feb 6 22:45:19 speedy kernel: [14206.121970] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it. Feb 6 22:45:19 speedy kernel: [14206.121971] [drm] GPU crash dump saved to /sys/class/drm/card0/error Feb 6 22:45:19 speedy kernel: [14206.123446] drm/i915: Resetting chip after gpu hang Feb 6 22:45:43 speedy kernel: [14230.150226] [drm] stuck on render ring Feb 6 22:45:43 speedy kernel: [14230.160639] [drm] GPU HANG: ecode 8:0:0x87d57c02, in RenderingThread [5838], reason: Ring hung, action: reset Feb 6 22:45:43 speedy kernel: [14230.163077] drm/i915: Resetting chip after gpu hang Feb 6 22:46:15 speedy kernel: [14262.151277] [drm] stuck on render ring Feb 6 22:46:15 speedy kernel: [14262.161540] [drm] GPU HANG: ecode 8:0:0x84df3c04, in RenderingThread [5838], reason: Ring hung, action: reset Feb 6 22:46:15 speedy kernel: [14262.163329] drm/i915: Resetting chip after gpu hang Feb 6 22:46:45 speedy kernel: [14292.210824] [drm] stuck on render ring Feb 6 22:46:45 speedy kernel: [14292.221358] [drm] GPU HANG: ecode 8:0:0x87d53c02, in RenderingThread [5838], reason: Ring hung, action: reset Feb 6 22:46:45 speedy kernel: [14292.222803] drm/i915: Resetting chip after gpu hang My system is a laptop without extra graphic chip, I use the integrated graphics of my Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz. As requested by the log, I attached the crash dump. As the error is (unfortunately) reproduceable, I can provide any trace you may need.