Bug 94028 - [BDW] GPU HANG: ecode 8:0:0x84df3c04, in RenderingThread [5838], reason: Ring hung, action: reset
Summary: [BDW] GPU HANG: ecode 8:0:0x84df3c04, in RenderingThread [5838], reason: Ring...
Status: CLOSED FIXED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: unspecified
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Intel 3D Bugs Mailing List
QA Contact: Intel 3D Bugs Mailing List
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2016-02-06 22:17 UTC by Tom
Modified: 2016-11-04 14:03 UTC (History)
1 user (show)

See Also:
i915 platform: BDW
i915 features: GPU hang


Attachments
The GPU crash dump from /sys/class/drm/card0/error (2.86 MB, text/plain)
2016-02-06 22:17 UTC, Tom
Details

Description Tom 2016-02-06 22:17:49 UTC
Created attachment 121560 [details]
The GPU crash dump from /sys/class/drm/card0/error

While playing XCOM I experience multiple crashes of the game.

I reached a point, where the crash is reproducable and unfortunately blocking any further advance in the game. In my syslog I found:

Feb  6 22:45:19 speedy kernel: [14206.111415] [drm] stuck on render ring
Feb  6 22:45:19 speedy kernel: [14206.121966] [drm] GPU HANG: ecode 8:0:0x84df3c04, in RenderingThread [5838], reason: Ring hung, action: reset
Feb  6 22:45:19 speedy kernel: [14206.121968] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
Feb  6 22:45:19 speedy kernel: [14206.121969] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
Feb  6 22:45:19 speedy kernel: [14206.121970] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
Feb  6 22:45:19 speedy kernel: [14206.121970] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
Feb  6 22:45:19 speedy kernel: [14206.121971] [drm] GPU crash dump saved to /sys/class/drm/card0/error
Feb  6 22:45:19 speedy kernel: [14206.123446] drm/i915: Resetting chip after gpu hang
Feb  6 22:45:43 speedy kernel: [14230.150226] [drm] stuck on render ring
Feb  6 22:45:43 speedy kernel: [14230.160639] [drm] GPU HANG: ecode 8:0:0x87d57c02, in RenderingThread [5838], reason: Ring hung, action: reset
Feb  6 22:45:43 speedy kernel: [14230.163077] drm/i915: Resetting chip after gpu hang
Feb  6 22:46:15 speedy kernel: [14262.151277] [drm] stuck on render ring
Feb  6 22:46:15 speedy kernel: [14262.161540] [drm] GPU HANG: ecode 8:0:0x84df3c04, in RenderingThread [5838], reason: Ring hung, action: reset
Feb  6 22:46:15 speedy kernel: [14262.163329] drm/i915: Resetting chip after gpu hang
Feb  6 22:46:45 speedy kernel: [14292.210824] [drm] stuck on render ring
Feb  6 22:46:45 speedy kernel: [14292.221358] [drm] GPU HANG: ecode 8:0:0x87d53c02, in RenderingThread [5838], reason: Ring hung, action: reset
Feb  6 22:46:45 speedy kernel: [14292.222803] drm/i915: Resetting chip after gpu hang


My system is a laptop without extra graphic chip, I use the integrated graphics of my Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz.


As requested by the log, I attached the crash dump.


As the error is (unfortunately) reproduceable, I can provide any trace you may need.
Comment 1 yann 2016-09-13 07:34:49 UTC
Assigning to Mesa product.

From this error dump, hung is happening in render ring batch with active head at 0x0beedc9c, with 0x7b000005 (3DPRIMITIVE) as IPEHR.

Batch extract (around 0x0beedc9c):


0x0beedc78:      0x780c0000: 3D UNKNOWN: 3d_965 opcode = 0x780c
0x0beedc7c:      0x00000000: MI_NOOP
Bad length 7 in (null), expected 6-6
0x0beedc80:      0x7b000005: 3DPRIMITIVE: fail sequential
0x0beedc84:      0x00000104:    vertex count
0x0beedc88:      0x00001560:    start vertex
0x0beedc8c:      0x00000000:    instance count
0x0beedc90:      0x00000001:    start instance
0x0beedc94:      0x00000000:    index bias
0x0beedc98:      0x00000000: MI_NOOP
0x0beedc9c:      0x78150009: 3D UNKNOWN: 3d_965 opcode = 0x7815
0x0beedca0:      0x00000007: MI_NOOP
Comment 2 Matt Turner 2016-11-04 00:43:43 UTC
Please test a new version of Mesa (12 or 13) and mark as REOPENED
if you can reproduce and RESOLVED/* if you cannot reproduce.
Comment 3 Tom 2016-11-04 03:14:35 UTC
I retested with Mesa 12.0.3 and the error is gone. Thank you for the update, I hope the bug report helped. Finally I can finish the game.
Comment 4 Matt Turner 2016-11-04 03:19:21 UTC
(In reply to Tom from comment #3)
> I retested with Mesa 12.0.3 and the error is gone. Thank you for the update,
> I hope the bug report helped. Finally I can finish the game.

Have fun! It's an awesome game (I've been playing myself). Very glad to hear the hang is fixed.


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