Bug 94449

Summary: Implement the invariant keyword
Product: Mesa Reporter: Kenneth Graunke <kenneth>
Component: glsl-compilerAssignee: Jason Ekstrand <jason>
Status: RESOLVED FIXED QA Contact: Intel 3D Bugs Mailing List <intel-3d-bugs>
Severity: normal    
Priority: medium CC: brian.wilson
Version: git   
Hardware: Other   
OS: All   
Whiteboard:
i915 platform: i915 features:
Bug Depends on:    
Bug Blocks: 94448    

Description Kenneth Graunke 2016-03-09 00:55:32 UTC
Mesa's GLSL compiler ignores the "invariant" keyword.  This needs to be implemented.

Some tests in dEQP-GLES3.functional.shaders.invariance.* currently fail because of this.  Some pass by luck.  Handling "invariant" correctly should fix all of these.
Comment 1 Kenneth Graunke 2016-03-09 00:56:03 UTC
*** Bug 90901 has been marked as a duplicate of this bug. ***
Comment 2 Kenneth Graunke 2016-03-19 06:56:57 UTC
Jason has patches on the mailing list for this.
Comment 3 Kenneth Graunke 2016-03-25 00:15:27 UTC
commit 4e060d80ff92b7fcf9b54cdd5ed00f549db3f573 and earlier fix this.

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