| Summary: | Tonga Unreal elemental black lava since radeonsi: enable OpenGL 4.3 | ||
|---|---|---|---|
| Product: | Mesa | Reporter: | Andy Furniss <adf.lists> |
| Component: | Mesa core | Assignee: | mesa-dev |
| Status: | RESOLVED NOTOURBUG | QA Contact: | mesa-dev |
| Severity: | normal | ||
| Priority: | medium | ||
| Version: | git | ||
| Hardware: | Other | ||
| OS: | All | ||
| Whiteboard: | |||
| i915 platform: | i915 features: | ||
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Description
Andy Furniss
2016-06-15 23:15:17 UTC
FWIW I've seen this on nouveau and i965 as well. I wouldn't be surprised if this were a bug in the demo. The demo uses the GL 3.2 renderer when run on nvidia blob, among other things. Per comment #1, reassigning to core for now. As per comment #1 when running on the Nvidia blob is always takes a GL 3.2 path. When I replay an apitrace taken on radeonsi the Nvidia blob also renders the lava black so I this does indeed seem to be a bug in the demo. Closing. |
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