Bug 98347

Summary: dEQP GLES3: "Shader output 0 is outside acceptable range" failure
Product: Mesa Reporter: Randy <randy.xu>
Component: Drivers/DRI/i965Assignee: Ian Romanick <idr>
Status: RESOLVED DUPLICATE QA Contact: Intel 3D Bugs Mailing List <intel-3d-bugs>
Severity: normal    
Priority: medium    
Version: git   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:

Description Randy 2016-10-20 07:12:50 UTC
24 cases failed with this signature

Mesa git top commit: 389d6dedbe75defe07216ad761569a9b94f44e58
dEQP git top commit: ca988480be945772473f9256b6ae91fa6aa62bd1


dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.scalar.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.vec2.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.vec3.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.vec4.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.scalar.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.vec2.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.vec3.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.vec4.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_fragment.scalar.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_fragment.vec2.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_fragment.vec3.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_fragment.vec4.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_vertex.scalar.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_vertex.vec2.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_vertex.vec3.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_vertex.vec4.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.scalar.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec2.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec4.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.scalar.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec2.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec3.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec4.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
Comment 1 Tapani Pälli 2016-10-20 10:22:56 UTC

*** This bug has been marked as a duplicate of bug 92408 ***

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