Bug 98347 - dEQP GLES3: "Shader output 0 is outside acceptable range" failure
Summary: dEQP GLES3: "Shader output 0 is outside acceptable range" failure
Status: RESOLVED DUPLICATE of bug 92408
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Ian Romanick
QA Contact: Intel 3D Bugs Mailing List
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2016-10-20 07:12 UTC by Randy
Modified: 2016-10-20 10:22 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments

Description Randy 2016-10-20 07:12:50 UTC
24 cases failed with this signature

Mesa git top commit: 389d6dedbe75defe07216ad761569a9b94f44e58
dEQP git top commit: ca988480be945772473f9256b6ae91fa6aa62bd1


dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.scalar.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.vec2.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.vec3.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_fragment.vec4.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.scalar.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.vec2.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.vec3.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.cos.highp_vertex.vec4.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_fragment.scalar.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_fragment.vec2.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_fragment.vec3.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_fragment.vec4.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_vertex.scalar.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_vertex.vec2.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_vertex.vec3.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.sin.highp_vertex.vec4.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.scalar.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec2.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec4.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.scalar.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec2.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec3.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec4.qpa: <Result StatusCode="Fail">Shader output 0 is outside acceptable range</Result>
Comment 1 Tapani Pälli 2016-10-20 10:22:56 UTC

*** This bug has been marked as a duplicate of bug 92408 ***


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