Bug 99974

Summary: Pinned memory is extremely slow on Dolphin
Product: Mesa Reporter: akz
Component: Drivers/Gallium/radeonsiAssignee: Default DRI bug account <dri-devel>
Status: RESOLVED MOVED QA Contact: Default DRI bug account <dri-devel>
Severity: normal    
Priority: medium CC: mirh
Version: git   
Hardware: x86-64 (AMD64)   
OS: Linux (All)   
Whiteboard:
i915 platform: i915 features:

Description akz 2017-02-26 17:00:20 UTC
When running Dolphin with the OpenGL backend and pinned memory enabled, I get terrible performance. Getting about 10-20fps in a 60fps game with pinned memory, and full 60fps without it.

This was discussed on dolphin's IRC channel earlier today, and this PR was made to disable it. If it gets committed you'll have to use a build without that code to test it I think.

https://github.com/dolphin-emu/dolphin/pull/4973/commits/005e6796b85341a3e79fc93e49337bb8d4e67fdf

I'm using an RX460, Linux 4.10.0, mesa/llvm/xorg-server all built from git, although it happens on older stable versions too.
Comment 1 Marek Olšák 2017-03-07 21:20:55 UTC
Has it ever been fast? Even with a different GPU?
Comment 2 GitLab Migration User 2019-09-25 17:57:17 UTC
-- GitLab Migration Automatic Message --

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