Bug 99974 - Pinned memory is extremely slow on Dolphin
Summary: Pinned memory is extremely slow on Dolphin
Status: RESOLVED MOVED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/radeonsi (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Default DRI bug account
QA Contact: Default DRI bug account
URL:
Whiteboard:
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Depends on:
Blocks:
 
Reported: 2017-02-26 17:00 UTC by akz
Modified: 2019-09-25 17:57 UTC (History)
1 user (show)

See Also:
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Attachments

Description akz 2017-02-26 17:00:20 UTC
When running Dolphin with the OpenGL backend and pinned memory enabled, I get terrible performance. Getting about 10-20fps in a 60fps game with pinned memory, and full 60fps without it.

This was discussed on dolphin's IRC channel earlier today, and this PR was made to disable it. If it gets committed you'll have to use a build without that code to test it I think.

https://github.com/dolphin-emu/dolphin/pull/4973/commits/005e6796b85341a3e79fc93e49337bb8d4e67fdf

I'm using an RX460, Linux 4.10.0, mesa/llvm/xorg-server all built from git, although it happens on older stable versions too.
Comment 1 Marek Olšák 2017-03-07 21:20:55 UTC
Has it ever been fast? Even with a different GPU?
Comment 2 GitLab Migration User 2019-09-25 17:57:17 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1255.


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