[16328.004973] hl2_linux: segfault at 0 ip 00000000f4dbed6e sp 00000000ffcb99c0 error 6in i965_dri.so[f4948000+764000]
[16558.447699] hl2_linux: segfault at 0 ip 00000000f4d20d6e sp 00000000ff8536f0 error 6 in i965_dri.so[f48aa000+764000]
[17030.145622] hl2_linux: segfault at 0 ip 00000000f4db0971 sp 00000000ffde96f0 error 6 in i965_dri.so[f4950000+764000]
This is now happening whenever the game loads a level. I cannot find any more output, this is just from dmesg.
Provide the Mesa version? Or really, any useful information?
Not really sure what you need
I have narrowed this down to when HDR is set to disabled, the issue goes away entirely when it is set to Bloom or Full.
Thank you. That is great.
Could you capture an apitrace that reproduces the issue? See https://github.com/apitrace/apitrace/blob/master/docs/USAGE.markdown
For Steam games, you can capture traces as described here: https://bugs.freedesktop.org/show_bug.cgi?id=80419#c22
(In reply to Matt Turner from comment #4)
> Thank you. That is great.
> Could you capture an apitrace that reproduces the issue? See
> For Steam games, you can capture traces as described here:
Theres the trace, ~277MB
Not sure if this is what you wanted, but it crashes when replayed...
Created attachment 132382 [details]
Intel HD 620
Dell XPS 13 9360 w/ Kabylake
hl2_linux: segfault at 0 ip 00000000f52d24f9 sp 00000000ff807e90 error 6 in i965_dri.so[f4ece000+8d4000]
This is with 2XMSAA and 2X Anistropic Filtering enabled, because if I disable those two settings, it leads to a separate, quicker crash. That is being tracked elsewhere.
Not sure if related, I notice both crash for me the same way and involve error 6, but I also see this:
MatQueue0: segfault at 0 ip 00000000f7e88dcc sp 0000000004eb29d8 error 6 in libc-2.26.so[f7d4c000+1cf000]
If it is not related, I can submit another bug.
I re-checked this issue and seems that it is not reproducable anymore.
From what I found - that this crash was actual up to 17.2.8 mesa version (including it) and not actual for 18.0.1 and higher.
Also, Robert, I played a lot with video settings for the game (Anistropic Filtering, bloom, etc..) and time to time cought crashes by memory. But this is known issue as I found, so... not a case.
Latest mesa 18.2.0 works fine (about 30-40 minutes of gameplay didn't lead to crash).
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.
You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1600.