Created attachment 132272 [details]
Error output from /sys/class/drm/card0/error
While playing Prison Architect I am seeing some freezes in the system.
In dmesg I can see:
[117160.350557] [drm] GPU HANG: ecode 6:0:0x85fffffc, in PrisonArchitect , reason: Hang on render ring, action: reset
[117160.350559] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[117160.350559] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
[117160.350560] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[117160.350560] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
[117160.350561] [drm] GPU crash dump saved to /sys/class/drm/card0/error
[117160.350592] drm/i915: Resetting chip after gpu hang
[117445.409355] drm/i915: Resetting chip after gpu hang
error output is attached.
System is running a Debian's 4.9.0-3-amd64 kernel
Hi, is this still reproducible with at least kernel version 4.13 and latest mesa release 17.3.6? If so, do you know if this game worked correctly with a specific mesa version? Thank you.
hello. I played this game about 2 hours (in total). Checked 3 mesa versions - 13.0.1, 17.1.6 and latest mesa-git (18.1.3)
Old versions (13 and 17) were tested with kernel 4.9.0 (from ukuu), and latest one - with 4.15.0 (ubuntu repo).
CPU - i5-2520M
GPU - SNB based
Side note - game is laggy on this CPU, and sometimes may freeze for a few seconds, but there are no any errors in dmesg.