Bug 101654 - The Witcher 3: ground is too dark in some areas
Summary: The Witcher 3: ground is too dark in some areas
Status: RESOLVED NOTOURBUG
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/radeonsi (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Default DRI bug account
QA Contact: Default DRI bug account
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Reported: 2017-06-30 02:34 UTC by Shmerl
Modified: 2017-06-30 14:01 UTC (History)
0 users

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Description Shmerl 2017-06-30 02:34:17 UTC
When running The Witcher 3 in Wine, the ground appears very dark in some areas, which looks related to lighting. That does not happen with Nvidia blob. So it can be Mesa specific bug.

See corresponding bug in Wine bug tracker: https://bugs.winehq.org/show_bug.cgi?id=43239

Screenshot: https://bugs.winehq.org/attachment.cgi?id=58545

Save which demonstrates the problem (Velen near Hanged Man tree): https://bugs.winehq.org/attachment.cgi?id=58570

Game version: GOG, GOTY/1.31.
System: Debian testing, x86_64.
OpenGL renderer string: AMD Radeon RX 480 Graphics (AMD POLARIS10 / DRM 3.10.0 / 4.11.0-1-amd64, LLVM 4.0.1)
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.2.0-devel (git-277621bbb7)
Resolution: 1920x1200.
Settings: Max settings for all graphics (ambient occlusion: HBAO+), Nvidia hairworks is off.
Comment 1 Shmerl 2017-06-30 14:01:07 UTC
After all, Nvidia blob is also affected by this, so it's probably a Wine bug. Closing for now.


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