Created attachment 132736 [details] GPU crash dump (output of /sys/class/drm/card0/error) System hang for a good few second while playing Baldur's gate enhanced Edition. Here is the dmesg output: [59461.534802] [drm] GPU HANG: ecode 6:0:0x85fffffc, in BaldursGate [7486], reason: Hang on render ring, action: reset [59461.534804] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace. [59461.534804] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel [59461.534805] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue. [59461.534805] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it. [59461.534806] [drm] GPU crash dump saved to /sys/class/drm/card0/error [59461.534899] drm/i915: Resetting chip after gpu hang I attached the gpu crash dump. My system is a Lenovo T420 (i5-2520M) running Debian 9.
Hi, do you know if there was a mesa version where this game worked correctly for this machine? Also new mesa release 17.3.6 fixes some hangs on games, you could give it a try.
I have been trying to reproduce this using following configuration: OS: Linux 4.15.0, 4.9.10 Ubuntu 16.04.1 x86_64 GNU/Linux DRI: Intel(R) Sandybridge Mesa: 17.0.2x32; 17.1.2x32; 13.0.6x32; 18.1.4x32 to be more precise: Baldur's gate enhanced edition (v 2.3.67.3) was launched using Steam on: Linux 4.9.10 Ubuntu with mesa 17.0.2x32; 13.0.6x32; 18.1.4x32 (one by one) Linux 4.15.0 Ubuntu with mesa 17.0.2x32; 17.1.2x32 (one by one) and no GPU hang was observed.
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