Created attachment 132736 [details]
GPU crash dump (output of /sys/class/drm/card0/error)
System hang for a good few second while playing Baldur's gate enhanced Edition.
Here is the dmesg output:
[59461.534802] [drm] GPU HANG: ecode 6:0:0x85fffffc, in BaldursGate , reason: Hang on render ring, action: reset
[59461.534804] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace.
[59461.534804] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel
[59461.534805] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue.
[59461.534805] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it.
[59461.534806] [drm] GPU crash dump saved to /sys/class/drm/card0/error
[59461.534899] drm/i915: Resetting chip after gpu hang
I attached the gpu crash dump.
My system is a Lenovo T420 (i5-2520M) running Debian 9.
Hi, do you know if there was a mesa version where this game worked correctly for this machine? Also new mesa release 17.3.6 fixes some hangs on games, you could give it a try.
I have been trying to reproduce this using following configuration:
OS: Linux 4.15.0, 4.9.10 Ubuntu 16.04.1 x86_64 GNU/Linux
DRI: Intel(R) Sandybridge
Mesa: 17.0.2x32; 17.1.2x32; 13.0.6x32; 18.1.4x32
to be more precise:
Baldur's gate enhanced edition (v 188.8.131.52) was launched using Steam on:
Linux 4.9.10 Ubuntu with mesa 17.0.2x32; 13.0.6x32; 18.1.4x32 (one by one)
Linux 4.15.0 Ubuntu with mesa 17.0.2x32; 17.1.2x32 (one by one)
and no GPU hang was observed.