Created attachment 134276 [details] Report with dmesg, crash dump and xrandr --verbose I experience GPU hang in some OpenGL apps (Team Fortress 2, Stanley Parable). -- system architecture: x86_64 -- kernel version: 4.13.1-1-default -- OpenSUSE Tumbleweed -- HP Probook G4 430 Sorry, I'm not able to try it with another kernel (there's no newer available for my distribution and I cannot build another one right now).
Hello, this is most likely fixed in Mesa master by: commit ee57b15ec764736e2d5360beaef9fb2045ed0f68 (HEAD -> master, origin/master, origin/HEAD) Author: Jason Ekstrand <jason.ekstrand@intel.com> Date: Wed Nov 29 16:22:42 2017 -0800 i965: Disable regular fast-clears (CCS_D) on gen9+ This partially reverts commit 3e57e9494c2279580ad6a83ab8c065d01e7e634e which caused a bunch of GPU hangs on several Source titles. To date, we have no clue why these hangs are actually happening. This undoes the final effect of 3e57e9494c227 and gets us back to not hanging. Tested with Team Fortress 2. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102435 Fixes: 3e57e9494c2279580ad6a83ab8c065d01e7e634e Cc: mesa-stable@lists.freedesktop.org It should be fixed in Mesa 17.3.0 as well (once that's released). Please reopen if you still experience hangs. We've confirmed the fix on Team Fortress 2, Left 4 Dead 2, Portal 2, and Counter Strike: Global Offensive, so it's likely to have helped The Stanley Parable as well but we haven't explicitly tested that.
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