I'm getting the aforementioned error from all of the glColor functions I try, example code: m_context = SDL_GL_CreateContext( window ); if(!m_context) exit(3); SDL_GL_MakeCurrent(window, m_context); initializeGlew(); glClearColor(.5, .75, .93, 1); checkGLerrors("glClearColor"); glColor4f(1, 1, 1, 1); checkGLerrors("glColor4f"); This is similar to bug #48535, except that it is happening in amdgpu instead of mesa.
Is SDL defaulting to creating a core context now? If so, no glColor* there.
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