Bug 103141 - RX550 / cannot send 2560x1080 via hdmi
Summary: RX550 / cannot send 2560x1080 via hdmi
Status: RESOLVED FIXED
Alias: None
Product: xorg
Classification: Unclassified
Component: Driver/AMDgpu (show other bugs)
Version: unspecified
Hardware: x86-64 (AMD64) Linux (All)
: medium major
Assignee: xf86-video-ati maintainers
QA Contact: Xorg Project Team
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2017-10-07 22:16 UTC by arne_woerner
Modified: 2018-02-09 08:52 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments

Description arne_woerner 2017-10-07 22:16:01 UTC
My HD7660D in my A10-5800K can send 2560x1080@60 via hdmi with fglrx.

But with the same cable and the same monitor the RX550 (which says it can do 4K60 via the hdmi connector) cannot do that with amdgpu.

Why is that?

Is it possible that a dual link DVI cable can help?

Is it worth to try if amdgpu-pro can do it?
(there seems to be a lot of downgrading/uninstalling involved)

-arne
Comment 1 arne_woerner 2017-10-08 09:20:47 UTC
today I tried some other vertical frequencies (fps) and found that 24Hz and 40Hz work fine at 2560x1080...
> cvt 2560 1080 40
2560x1080 39.93 Hz (CVT) hsync: 44.25 kHz; pclk: 147.25 MHz
Modeline “2560x1080_40.00” 147.25 2560 2680 2944 3328 1080 1083 1093 1108 -hsync +vsync

when i move a window quite rapidly, it looks not really smooth...
but that is not really a bug, because i have the usual space on my desktop
(it was no fun with those black bars and those overlapping windows *giggle*)...

-arne
Comment 2 arne_woerner 2017-10-09 14:08:46 UTC
with the proprietary amdgpu-pro driver i not only get 2560x1080@60Hz
but also OpenGL compliance:
OpenGL version string: 4.5.13474 Compatibility Profile Context 17.10.2

but the frame rate in SecondLife is still just 5fps...
just like b4 with the HD7660D and fglrx...

seems like i should send that RX550 back... right?

-arne
Comment 3 arne_woerner 2018-02-09 08:50:36 UTC
with 4.15.0.1-MANJARO it works fine... -arne


Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.