Bug 103297 - Rendering issue in cemu BOTW game for pre gcn hardware
Summary: Rendering issue in cemu BOTW game for pre gcn hardware
Status: RESOLVED MOVED
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/Gallium/r600 (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Default DRI bug account
QA Contact: Default DRI bug account
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2017-10-16 16:03 UTC by johann.maxime
Modified: 2019-09-18 19:24 UTC (History)
0 users

See Also:
i915 platform:
i915 features:


Attachments
screenshot of botw (1.00 MB, image/png)
2017-10-16 16:03 UTC, johann.maxime
Details

Description johann.maxime 2017-10-16 16:03:23 UTC
Created attachment 134866 [details]
screenshot of botw

Using cemu emulator on Ubuntu 17.04 with wine lastest mesa git build give graphical glitch on pre gcn hardware.
In my case I use AMD TURKS (HD 7670M).
The Legend Of Zelda Breath Of The Wild has heavy graphical issues.
Some other games works perfectly (Mario Kart 8 for example).
Comment 1 GitLab Migration User 2019-09-18 19:24:20 UTC
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity.

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