Team Fortress 2 is crashing quite often. All it takes is a few minutes of play or a map switch/load. This is what is being reported in dmesg: [20194.868764] drm/i915: Resetting chip after gpu hang [20194.868965] [drm] RC6 on [20206.868784] drm/i915: Resetting chip after gpu hang [20206.868919] [drm] RC6 on [20219.860883] drm/i915: Resetting chip after gpu hang [20219.861028] [drm] RC6 on [20229.876940] drm/i915: Resetting chip after gpu hang [20229.877087] [drm] RC6 on [20239.861012] drm/i915: Resetting chip after gpu hang [20239.861162] [drm] RC6 on [20240.110535] MatQueue0[7395]: segfault at fffffffc ip 00000000dbade0f8 sp 00000000c95cba10 error 4 in client.so[dab98000+2041000] I checked /sys/class/drm/card0/error and the last error report in that file does not appear to match this set of crashes. The date was current, but the time was a few hours earlier. dmesg consistently reported the same error with each crash. Dell XPS 13 9360 DE Ubuntu 17.10 [tag] [reply] [−] Description Robert 2017-08-27 18:46:18 UTC Created attachment 133817 [details] GPU dump file, CSGO dump file and dmesg output CSGO crashed after playing ~2 hours in and out of matches. The following was reported in dmesg: [ 7987.649974] [drm] GPU HANG: ecode 9:0:0x86df7cf9, in csgo_linux64 [4947], reason: Hang on rcs, action: reset [ 7987.649976] [drm] GPU hangs can indicate a bug anywhere in the entire gfx stack, including userspace. [ 7987.649978] [drm] Please file a _new_ bug report on bugs.freedesktop.org against DRI -> DRM/Intel [ 7987.649979] [drm] drm/i915 developers can then reassign to the right component if it's not a kernel issue. [ 7987.649980] [drm] The gpu crash dump is required to analyze gpu hangs, so please always attach it. [ 7987.649981] [drm] GPU crash dump saved to /sys/class/drm/card0/error [ 7987.650057] drm/i915: Resetting chip after gpu hang [ 7987.650622] [drm] RC6 on [ 8001.652386] drm/i915: Resetting chip after gpu hang [ 8001.652537] [drm] RC6 on [ 8013.652392] drm/i915: Resetting chip after gpu hang [ 8013.652531] [drm] RC6 on [ 8027.636176] drm/i915: Resetting chip after gpu hang [ 8027.636314] [drm] RC6 on [ 8038.644153] drm/i915: Resetting chip after gpu hang [ 8038.644306] [drm] RC6 on [ 8038.843763] show_signal_msg: 65 callbacks suppressed [ 8038.843765] csgo_linux64[5008]: segfault at 1338 ip 00007f04bfe3f2a9 sp 00007f0444182710 error 6 in client_client.so[7f04bf1c6000+17cf000] I've included this as well as the GPU crash dump in the attachment. [tag] [reply] [−] Comment 1 Robert 2017-08-27 18:53:48 UTC I'd also like to mention: Dell XPS 13 9360 DE Ubuntu(Xubuntu) 17.10 (in development with current updates) Mesa 17.2.2
UGH, it appears I accidentally copied in text from another error report. I see no way to edit previous comments :/ Forgive me. Perhaps I should close this...
This should be fixed by: commit ee57b15ec764736e2d5360beaef9fb2045ed0f68 Author: Jason Ekstrand <jason.ekstrand@intel.com> Date: Wed Nov 29 16:22:42 2017 -0800 i965: Disable regular fast-clears (CCS_D) on gen9+ This partially reverts commit 3e57e9494c2279580ad6a83ab8c065d01e7e634e which caused a bunch of GPU hangs on several Source titles. To date, we have no clue why these hangs are actually happening. This undoes the final effect of 3e57e9494c227 and gets us back to not hanging. Tested with Team Fortress 2. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102435 Fixes: 3e57e9494c2279580ad6a83ab8c065d01e7e634e Cc: mesa-stable@lists.freedesktop.org If not, please reopen. Thanks for the reports and your patience!
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