Sorry, this bug is very hard to describe, and I couldn't find a minimal test case, so I don't even know what info to provide. Sometimes for playing games, the game starts thinking that left mouse button is being held, so e.g. player starts unstopabbly shooting. Clicking mouse buttons doesn't help, the problem either goes away on its own, or pulling off/on the cable helps. It happens with right mouse button too, but more rare. At first I thought my mouse is getting broken, but then I noticed a few times how in game "space" button stopped working. In that case pulling off/on the keyboard cable doesn't help, only full restart of the game does (or it may go away on its own). Also, 2 times when that happened and I switched to a workspace with konsole, a context menu popped up. I started trying different versions of libinput, and noted that this is reproducible on 1.9.1, definitely not reproducible on 1.8.3, and I couldn't reproduce on 1.9.0. It generally happens within 5 minutes of gameplay in Xonotic (probably due to very intensive clicking — in Manhunt game it may happen after ½ a hour of gameplay). `journalctf` doesn't have anything when this happens. Outside of games for 13 days of using 1.9.1 I noticed the problem only once — Pidgin started thinking that left mouse button is held, and my cursor followed selection until I restarted Pidgin. ------ Platform: X11 WM: i3wm hw: Samsung laptop, but I use external mouse and keyboard.
Okay, I just managed to reproduce with 1.9.0, so it's a regression between 1.8.3 and 1.9.0.
I think this is the same as bug 103636, a fix is being worked on right now. *** This bug has been marked as a duplicate of bug 103636 ***
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