With latest Mesa master, The Witcher 3 in Wine started performing worse and it also introduced noticeable flickering (once in a few seconds). I was able to narrow down this flickering to these commits by Marek: adab7f16ffd3ea4c52e8d07f40ca6ae4868c3706 2017-11-06 radeonsi: don't map big VRAM buffers for the first upload directly 4b0dc098b2561c07c59f7dab2813640a25789bf1 2017-11-06 gallium/u_threaded: don't map big VRAM buffers for the first upload directly a5d3999c31e2460f690b561b41170bb7bc24fc65 2017-11-06 gallium/u_threaded: clean up tc_improve_map_buffer_flags and prevent reentry One commit before them this flickering doesn't occur: OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.18.0 / 4.13.0-1-amd64, LLVM 5.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.4.0-devel (git-60a9705e00) And with them, it does: OpenGL renderer string: AMD Radeon (TM) RX 480 Graphics (POLARIS10 / DRM 3.18.0 / 4.13.0-1-amd64, LLVM 5.0.0) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.4.0-devel (git-adab7f16ff) I'm running The Witcher3 with mesa_glthread and csmt enabled (both). You can use latest Wine staging to test it.
Thanks for the report. This is likely a duplicate of bug #103808. *** This bug has been marked as a duplicate of bug 103808 ***
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