Source engine-based games, like Left4Dead 2, CS:Source, etc. freeze after window creation, consuming 100% of single cpu core. Running these games with R600_DEBUG=vs restores normal behavior. TAHITI Pro, Mesa git master commit b6b4b2c6d825c056033c4111a67e83111b5f02e8
This looks like a duplicate of bug 103902 Patch is on the list, see https://patchwork.freedesktop.org/patch/189768/ *** This bug has been marked as a duplicate of bug 103902 ***
(In reply to Kai from comment #1) > This looks like a duplicate of bug 103902 > > Patch is on the list, see https://patchwork.freedesktop.org/patch/189768/ > > *** This bug has been marked as a duplicate of bug 103902 *** I tested R600_DEBUG=fs,vs,gs,ps,cs with Portal 2 and it did not help with RX560. However when Portal 2 hangs, core #9 (0-11) is used 100%.
actually, it's not necessary R600_DEBUG=vs R600_DEBUG=ps or R600_DEBUG=gs works too
(In reply to fin4478 from comment #2) > (In reply to Kai from comment #1) > > This looks like a duplicate of bug 103902 > > > > Patch is on the list, see https://patchwork.freedesktop.org/patch/189768/ > > > > *** This bug has been marked as a duplicate of bug 103902 *** > > I tested R600_DEBUG=fs,vs,gs,ps,cs with Portal 2 and it did not help with > RX560. However when Portal 2 hangs, core #9 (0-11) is used 100%. Did you actually try the patch I linked you to? Because this still sounds an awful lot like bug 103902.
(In reply to Kai from comment #4) I don't know about original bug 103902 poster, but the proposed patch definitely fixes the issue for me.
(In reply to network723 from comment #5) > (In reply to Kai from comment #4) > > I don't know about original bug 103902 poster, but the proposed patch > definitely fixes the issue for me. Ok, so then let us keep this bug closed as a duplicate until differing information arises. And bug 103902 will be closed, once the patch lands on Mesa master. *** This bug has been marked as a duplicate of bug 103902 ***
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