Bug 104373 - Ivybridge hang on rcs0 reset, asynchronous wait on fence timed out at certain point in Nier Automata under Wine
Summary: Ivybridge hang on rcs0 reset, asynchronous wait on fence timed out at certain...
Status: RESOLVED WORKSFORME
Alias: None
Product: Mesa
Classification: Unclassified
Component: Drivers/DRI/i965 (show other bugs)
Version: git
Hardware: x86-64 (AMD64) Linux (All)
: medium normal
Assignee: Intel 3D Bugs Mailing List
QA Contact: Intel 3D Bugs Mailing List
URL:
Whiteboard:
Keywords:
Depends on:
Blocks:
 
Reported: 2017-12-23 07:51 UTC by Tod Jackson
Modified: 2018-12-09 11:10 UTC (History)
1 user (show)

See Also:
i915 platform:
i915 features:


Attachments
dmesg (59.66 KB, text/plain)
2017-12-23 07:51 UTC, Tod Jackson
Details
card0 error (344.08 KB, text/plain)
2017-12-23 07:51 UTC, Tod Jackson
Details

Description Tod Jackson 2017-12-23 07:51:17 UTC
Created attachment 136372 [details]
dmesg

Hi there,

I've observed a crash at the same point in the game Nier Automata under Wine for a while. It's supposed to render some water. Overall though while the game is rendering the system is quite unresponsive. It behaves okay on Windows, albeit slowly. The kernel does recover quite well from the hangs, killing the application.

I tested some older kernels like 4.9 and 4.11 too. Technically I don't know if this is supposed to work under Wine yet as I only have OpenGL 4.2.

kernel drm-tip 4.15.0-rc4-g7223e9864
mesa 17.4.0-devel (git-2d04572038)

Attaching dmesg and card0 error.
Comment 1 Tod Jackson 2017-12-23 07:51:39 UTC
Created attachment 136373 [details]
card0 error
Comment 2 Tod Jackson 2018-12-09 11:10:43 UTC
This is likely impossible to debug, and I don't have the laptop anymore, so I'll close this.


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