$ ./bin/draw-batch -auto From bottom to top: DrawElements DrawArrays Begin/End CallList Probe color at (35,105) Expected: 1.000000 0.200000 0.200000 Observed: 0.000000 0.000000 0.000000 PIGLIT: {"result": "fail" } 8e4efdc895eacca931b94a0c1fa01aae5c34463b is the first bad commit commit 8e4efdc895eacca931b94a0c1fa01aae5c34463b Author: Brian Paul <brianp@vmware.com> Date: Fri Jan 12 13:18:25 2018 -0700 vbo: optimize some display list drawing (v2) The vbo_save_vertex_list structure records one or more glBegin/End primitives which all have the same vertex format. To draw these primitives, we setup the vertex array state, then issue the drawing command. Before, the 'start' vertex was typically zero and we used the vertex array pointer to indicate where the vertex data starts. This patch checks if the vertex buffer offset is an exact multiple of the vertex size. If so, that means we can use zero-based vertex array pointers and use the draw's start value to indicate where the vertex data starts. This means a series of display list drawing commands may have identical vertex array state. This will get filtered out by the Gallium CSO module so we can issue a tight series of drawing commands without state changes to the device. Note that this also works for a series of glCallList commands (not just one list that contains multiple glBegin/End pairs). No Piglit or conform changes. v2: minor fixes suggested by Ian. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> :040000 040000 0757be5a58241cc12ce136e700a08e8dcd3071e5 ca3edf842285f642bc07a5126dd6a23d5b0cbc3c M src bisect run success
Vinson I'm suspecting that this should be fixed with 365a48abddcabf6596c2e34a784d91c8ab929918. Can you please confirm?
commit 365a48abddcabf6596c2e34a784d91c8ab929918 Author: Brian Paul <brianp@vmware.com> Date: Tue Jan 23 10:48:51 2018 -0700 vbo: fix incorrect min/max_index values in display list draw call This fixes another regression from commit 8e4efdc895ea ("vbo: optimize some display list drawing"). The problem was the min_index, max_index values passed to the vbo drawing function were not computed to compensate for the biased prim::start values. https://bugs.freedesktop.org/show_bug.cgi?id=104746 https://bugs.freedesktop.org/show_bug.cgi?id=104742 https://bugs.freedesktop.org/show_bug.cgi?id=104690 Tested-by: Clayton Craft <clayton.a.craft@intel.com> Fixes: 8e4efdc895ea ("vbo: optimize some display list drawing") Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
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