I tried Alien: Isolation but the issues which should be solved by GL_ARB_compute_shader are still present. Also the following piglit tests are failing when running "./piglit run tests/all -t compute_shader results/compute_shader": spec@arb_compute_shader@execution@multiple-texture-reading spec@arb_compute_shader@indirect-compute spec@arb_compute_shader@zero-dispatch-size
Maybe this is helpfull, too: OpenGL vendor string: X.Org OpenGL renderer string: AMD CAYMAN (DRM 2.50.0 / 4.14.14, LLVM 5.0.1) OpenGL core profile version string: 4.3 (Core Profile) Mesa 17.4.0-devel (git-ec4bb693a0)
The problem still exist. Don't you guys want to mask GL_ARB_compute_shader? In my eyes no OpenGL 4.3 would be better than being broken. OpenGL renderer string: AMD CAYMAN (DRM 2.50.0 / 4.16.12, LLVM 5.0.1) OpenGL core profile version string: 4.3 (Core Profile) Mesa 18.1.0
-- GitLab Migration Automatic Message -- This bug has been migrated to freedesktop.org's GitLab instance and has been closed from further activity. You can subscribe and participate further through the new bug through this link to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/625.
Use of freedesktop.org services, including Bugzilla, is subject to our Code of Conduct. How we collect and use information is described in our Privacy Policy.