I have Intel HD Graphics 5500, when I choose maximum graphics of shadows (any game, i.e. Dota 2), after couple of seconds or minutes, I get the hanged picture. I used 17.2.8, 17.3.0, 18.0.0-rc2. Also, tried with Vulkan or without. With Vulkan, Dota 2 run with middle shadows and advanced water. With OpenGL 4.5, I run without shadows and advanced water. Advanced water also influences to hanged picture, but Vulkan fixes this. I have this error: 'i965: failed to submit batchbuffer: input/output error' -- It is interesting that when was 'memory leak' with Vulkan (17.3.0), I can play with maximum graphics of shadows.
> I used 17.2.8, 17.3.0, 18.0.0-rc2. Now, I use 17.3.1
I'm tried version 11.2.2, and I don't get hanged picture (test duration more than 10 minutes). Also, I noticed, that 11.2.2 better than 17.3.1 to 2-4 FPS.
I am unable to reproduce this on: - Intel(R) Core(TM) i5-6440HQ CPU @ 2.60GHz - Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2) (0x191b) - Ubuntu 16.04 LTS, Kernel 4.13.0-32-generic - Mesa 17.2.5 (git ae52410bf08a) - Mesa 18.1.0-devel (git d0343bef6680) Tried the Dota 2 game from Steam. Set maximum graphics options including highest shadows and advanced water checked. No hangs during basic tutorial, played up to 10 min each run. Also tried latest 18.1.0-devel (git d0343bef6680) built with --with-vulkan-drivers=intel and -vulkan enabled in the Dota 2 steam launch options. No graphical issues also.
I think, it's need identical system to reproduce, I use Intel Core i5-5200U. How I can to see more detailed information about crash? Also, I noticed, that at Mesa 17.3.1 in Vulkan, I can meet 'memory leak', but not always it happens.
very similar report in IRC, this is with older GEN though: --- 8< --- 12:21 < cocody> An application freezes and lags with mesa when anti-aliasing is enabled AND specific screen resolutions are used. 12:21 < cocody> Using OpenGL. I occasionally get a warning message: i965: Failed to submit batch buffer: Input/output error 12:21 < cocody> Is this a known problem? 14:11 < cocody> mesa 17.3.3.2 with i5-2540M . The application is warzone2100, in which the problem occurs after starting a game. The culprit are these two lines: https://github.com/Warzone2100/warzone2100/blob/master/lib/sdl/main_sdl.cpp#L1265 --- 8< ---
mrchebik, what do you mean by 'memory leak', does this refer to some other existing bug?
I meant leakage of RAM. With Vulkan, each 1-2 minutes increases on several Mb in the RAM. To clean with means of a game (Dota 2), it hasn't turned out to clean (via the console, various commands). It is necessary after each match, to re-enter the game.
Tried to reproduce this issue on SandyBridge: Linux Mint 18.3 (Kernel 4.16.0-041600-generic) Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz Intel(R) Sandybridge Mobile (0x126) Mesa 17.2.8, 17.3.0, 18.0.0-rc2 Set all settings to maximum (except grass and v-sync, they were unavailable). Game became a slideshow but didn't crash, no graphical artifacts were seen. Also tested Warzone 2100 game with the same setups and also found no issues.
Thanks for help! At 18.1 and 18.1.1 - I don't notice this issue.
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