I have Intel HD Graphics 5500, when I choose maximum graphics of shadows (any game, i.e. Dota 2), after couple of seconds or minutes, I get the hanged picture.
I used 17.2.8, 17.3.0, 18.0.0-rc2.
Also, tried with Vulkan or without.
With Vulkan, Dota 2 run with middle shadows and advanced water.
With OpenGL 4.5, I run without shadows and advanced water.
Advanced water also influences to hanged picture, but Vulkan fixes this.
I have this error:
'i965: failed to submit batchbuffer: input/output error'
It is interesting that when was 'memory leak' with Vulkan (17.3.0), I can play with maximum graphics of shadows.
> I used 17.2.8, 17.3.0, 18.0.0-rc2.
Now, I use 17.3.1
I'm tried version 11.2.2, and I don't get hanged picture (test duration more than 10 minutes).
Also, I noticed, that 11.2.2 better than 17.3.1 to 2-4 FPS.
I am unable to reproduce this on:
- Intel(R) Core(TM) i5-6440HQ CPU @ 2.60GHz
- Mesa DRI Intel(R) HD Graphics 530 (Skylake GT2) (0x191b)
- Ubuntu 16.04 LTS, Kernel 4.13.0-32-generic
- Mesa 17.2.5 (git ae52410bf08a)
- Mesa 18.1.0-devel (git d0343bef6680)
Tried the Dota 2 game from Steam. Set maximum graphics options including highest shadows and advanced water checked.
No hangs during basic tutorial, played up to 10 min each run.
Also tried latest 18.1.0-devel (git d0343bef6680) built with --with-vulkan-drivers=intel and -vulkan enabled in the Dota 2 steam launch options. No graphical issues also.
I think, it's need identical system to reproduce, I use Intel Core i5-5200U.
How I can to see more detailed information about crash?
Also, I noticed, that at Mesa 17.3.1 in Vulkan, I can meet 'memory leak', but not always it happens.
very similar report in IRC, this is with older GEN though:
--- 8< ---
12:21 < cocody> An application freezes and lags with mesa when anti-aliasing is enabled AND specific screen resolutions are used.
12:21 < cocody> Using OpenGL. I occasionally get a warning message: i965: Failed to submit batch buffer: Input/output error
12:21 < cocody> Is this a known problem?
14:11 < cocody> mesa 188.8.131.52 with i5-2540M . The application is warzone2100, in which the problem occurs after starting a game. The culprit are these two lines:
--- 8< ---
mrchebik, what do you mean by 'memory leak', does this refer to some other existing bug?
I meant leakage of RAM. With Vulkan, each 1-2 minutes increases on several Mb in the RAM. To clean with means of a game (Dota 2), it hasn't turned out to clean (via the console, various commands).
It is necessary after each match, to re-enter the game.
Tried to reproduce this issue on SandyBridge:
Linux Mint 18.3 (Kernel 4.16.0-041600-generic)
Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz
Intel(R) Sandybridge Mobile (0x126)
Mesa 17.2.8, 17.3.0, 18.0.0-rc2
Set all settings to maximum (except grass and v-sync, they were unavailable). Game became a slideshow but didn't crash, no graphical artifacts were seen.
Also tested Warzone 2100 game with the same setups and also found no issues.
Thanks for help!
At 18.1 and 18.1.1 - I don't notice this issue.